Tag Archives: Flight Simulator

Flight Simulator X Service Pack 2 available–and how to work around common problems

We shipped Service Pack 2 for Flight Simulator X on Friday. (Get the downloads from fsinsider.com; see Phil Taylor’s blog entries for more details.) Service Pack 2 contains the same set of fixes as in Acceleration, without Acceleration’s new aircraft or missions.
We’re seeing a common problem come up: A message from the installer: “Microsoft Flight [...]

Flight Simulator X: Acceleration releases to manufacturing

My second project at ACES Studio, the Flight Simulator X: Acceleration expansion pack, has gone gold. Well, 12.5 percent of it has: We sent the English release to manufacturing but we have seven more languages we’re shipping over the next couple of weeks. So while the extra-long days are a bit more normal now, the [...]

Flight Simulator X: Acceleration trailer

It’s been only a couple of months since we shipped FSX SP1, but the project that’s been occupying my mornings, afternoons, most evenings, and many weekends is getting closer and closer to shipping. One piece of evidence is the recently-released trailer. It looks amazing!
Sadly, nobody much liked the idea of showing setup in the trailer.

Semi-custom actions

I was working on my current double-secret project at work and got a requirement that I knew would need a custom action. The requirement is to add entries to a configuration file without overwriting existing entries.
The configuration file (scenery.cfg, for FlightSim fans) is actually in .ini format. Naturally, I looked into using the standard IniFile [...]

Flight Simulator X Service Pack 1 ships

The project that has kept me busy since moving to the ACES Studio at the beginning of the year is finally out the door! Flight Simulator X Service Pack 1 is now available from fsinsider.com. Also available is Flight Simulator X Software Development Kit SP1A.
I’ll be discussing both projects in more detail in future posts, [...]